a logical step was to transform the mathematically described surface of the sphere as you can see on the right. in this example - which i like to call flowery sphere - there is a sum of parameters you can play with. again, you’ll need flash 10!
the elegance of a sphere is that it looks exactly the same from whereever you look. now with the transformed surface this effect is gone - it looks alot flatter than the spheres. also it wouldn’t make sense to have a few of them floating around in space as they do in the previous post.
maybe in a later post i’ll go into detail of how it all works. but i have another approach in the oven i’d like to finish first ![]()
