By kris | October 16, 2008
actually sound pitching was the first thing i did as soon as the flash 10 beta came out. now that there were some changes in the sound api i wrote it new from scratch.
the finetuning took a while so that there are no more hickups and noises when changing the pitch fluently as you can [...]
By kris | October 9, 2008
there has been some transformation to the original sphere again. the goal was to maintain the 3d-ish effect of the sphere unlike in the previous flowery example.
just play around a bit with it. for instance, you can change the position of the point the ripples “look at” and of course the position of the light [...]
By kris | October 8, 2008
a logical step was to transform the mathematically described surface of the sphere as you can see on the right. in this example - which i like to call flowery sphere - there is a sum of parameters you can play with. again, you’ll need flash 10!
the elegance of a sphere is that it looks [...]
By kris | October 7, 2008
basing on some experiments some time ago with pixel bender kernels i was able to render a few spheres with local illumination for one light source based on phong:
ambient illumination (as a substitute for all indirect light bouncing around in the scene)
diffuse illumination (lets parts of the surface pointing to the light source be lighter [...]
greetings fellow flash(develop)ers!
finally i got myself to posting a first entry on my blok.
not only that its the first post here - it’s also the first content on krisrok.de! i hope you enjoy my little experiments and stuff which will pop up here soon.
ah i should drop some lines to introduce myself to you: currently [...]