Category Archives: Pixel Bender

lets bend the sphere some more

a logical step was to transform the mathematically described surface of the sphere as you can see on the right. in this example - which i like to call flowery sphere - there is a sum of parameters you can play with. again, you’ll need flash 10!
the elegance of a sphere is that it looks [...]

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pixelbent spheres

basing on some experiments some time ago with pixel bender kernels i was able to render a few spheres with local illumination for one light source based on phong:

ambient illumination (as a substitute for all indirect light bouncing around in the scene)
diffuse illumination (lets parts of the surface pointing to the light source be lighter [...]

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