Category Archives: Actionscript

communicating arbitrary data via rtfmp (pt. 2)

sending custom classes via rtmfp? well, let's try
according to the example of the first part of this article we would now like to pass our receiverFunction() an instance of SomeObject instead of a String.

here's the initial class SomeObject which we'll try to send from one peer to another:



    public class [...]

Also posted in Networking | 9 Comments

communicating arbitrary data via rtfmp (pt. 1)

hi there and a happy new one (can you still say that on january 7th?).
since i am supposed to work on my bachelor thesis it got quiet around here.
but when i read about the new stratus service a few days ago i couldn't wait to get my hands on it. for those who haven't heard [...]

Also posted in Networking | 4 Comments


actually sound pitching was the first thing i did as soon as the flash 10 beta came out. now that there were some changes in the sound api i wrote it new from scratch.
the finetuning took a while so that there are no more hickups and noises when changing the pitch fluently as you can [...]

Posted in Actionscript | 12 Comments

lets bend the sphere some more

a logical step was to transform the mathematically described surface of the sphere as you can see on the right. in this example - which i like to call flowery sphere - there is a sum of parameters you can play with. again, you'll need flash 10!
the elegance of a sphere is that it looks [...]

Also posted in Pixel Bender | Leave a comment

pixelbent spheres

basing on some experiments some time ago with pixel bender kernels i was able to render a few spheres with local illumination for one light source based on phong:

ambient illumination (as a substitute for all indirect light bouncing around in the scene)
diffuse illumination (lets parts of the surface pointing to the light source be lighter [...]

Also posted in Pixel Bender | Leave a comment